
While the employees of Artificial Life Solutions seems embarrassed and angry about the situation, no massive uprisings are mentioned. While the emergence was met with fear and panic, it does not seem to have caused any horrific incidents and was a peaceful encounter. We knew by that point what was coming, but we had no idea what to expect. Originally posted by Joey Numli, former Head of Security, Artificial Life Solutions:"We evacuated the facility, cut the network lines and locked the doors. I apologize, thank you for your patience! :c Until then, please bear in mind the comment section and other resources. I'm not thrilled at the idea of reinstalling this game, but will eventually get to it. Proceed at your own risk!ĮDIT: It seems I've gotten the names of some things mixed up in the pickup location section! This is a bit of a lengthy fix, so please bear with me on this. Note: This guide, specifically the "Plot" section, contains massive spoilers! I did not feel the need to detail every level because this game is short and relatively easy, but the secret item section is also filled with screenshots of future levels. By working in variously-spawned teams of these AI, you will solve puzzles and progress character relationships and the main story. Each AI is represented by a simplistic polygonal character, colored and shaped differently to accompany a unique personality and ability. Without giving too much away, the story is about several rogue AIs who spontaneously gain personalities and begin to aid one another against the programmer's will. The game's music also received an honorable mention at the Independent Games Festival. The game itself was nominated in the story category as well.

He won best Performance for his role as narrator in Thomas Was Alone in the 9th British Academy Video Games Awards.

The entire game is narrated by Danny Wallace, whom you may recognize as Shaun Hastings from the Assassin's Creed series. Thomas Was Alone is a simplistic Indie puzzle/platformer developed by Mike Bithell that was originally released as a browser game in October of 2010, then expanded upon and rereleased as a full-fledged game in July of 2012.
